This course addresses the forms and aesthetic issues posed by post-digital cinema. Drawing on the philosophies of the virtual and film analysis, the course addresses the issues of Cinema of the Future.
This course examines the rhetorics developed at the intersection of emerging technologies and their representation by Science Fiction Cinema.
This course analyses visual arts, propaganda images, advertising content, documentaries and films of fiction. The evolution of representational codes is analyzed throughout ancient and contemporary arts history and emerging visual forms.
This course articulates a philosophy of the virtual in the analysis of the productions of the digital era. From Socratic philosophies to contemporary theories of Digital Humanities, a panoptic vision of Cyberculture emerges.
The digital arts challenge established aesthetic categories. By confronting fine arts, design and user-generated social media content, this aesthetics course approaches the creative and reflexive perspectives opened up by interactive and immersive ats.
As part of an analytical and prospective approach to new media, this course reveals the current processes of change brought about by media convergence, the information and data cult, and computerization.
Prehistory (3 000 000 BC–3 000 BC) Antiquity (3000 BC-476) Middle Age (476-1492) Renaissance (1492-1600) 17th century (1600-1699) 18th century (1700-1799) 19th century (1800-1899) 20th century (1900-1999) 21st century
Transmedia Storytelling and the culture of multiplatforms and participative content inspire new creative and marketing frameworks.
University Montpellier III, Sorbonne, Paris 8, ISCOM, ITECOM, EFFICOM Scripting and Storytelling Shooting Light Composition 360° TimeLapse Portrait Studio Night Underwater Audio
University of Montpellier III, Sorbonne University Paris I, Sorbonne University Paris 8, ATI ISCOM, EFFICOM, ITECOM Paris Bachelors, Masters. 1998-2010